![]() True Seeing has been majorly upgraded from the second game. The first comment happens when you click on one of these smaller trees. There are several grave mists concentrated here, and we get a couple comments about the trees around here. Elminster shows up in Curse of the Azure Bonds, Pools of Darkness, and the Baldur's Gate series.Ī strange difference between this and the first two games is that moving with the number pad requires NumLock to be off in this one, whereas it had to be on previously. I didn't include that in the intro due to its length and minimal relevance to the actual game. Instead of letters and documents, this game's manual starts with a 26-page story by Ed Greenwood where he is prominently featured. Anyway, here are the responses:Įither way, he name-drops Elminster, who is Ed Greenwood's self-insert the big-time wizard of the Forgotten Realms. I will say that although I agree with the general consensus of this game being the worst of the trilogy, I don't hate it. Instead of their more subtle atmospheric sounds, everything here is just kind of loud all the time. ![]() I think the sound design for this is worse than the first two games. On a subject related to spells, many of the sound effects here are also used in the Dark Sun games. Strangely, showing numbers instead will not indicate that. Everybody has blue HP bars since Aid brought them above max. The starting area is very open and has no real landmarks, which can make it somewhat difficult to keep track of your location without ASE3. This encounter happens at a random location. After defeating another pair of grave mists, I'm able to rest. The party can become very efficient killing machines with these features. Keeping the Chieftain Halberd around really pays off here. Second, polearms are now able to reach from the middle row. When that or the space bar is pressed, everybody whose name is highlighted in yellow will swing/throw/fire their weapons. ![]() First, you may have noticed the All Attack button. Since we're in battle now, there's a couple things to point out. The manual also says their attacks can drain constitution, but it seems like that wasn't actually implemented, so all they do is 1-4 damage. According to the manual they should in fact be healed by cold, but I have no way of seeing if that's true. Like the second game, new characters start with +1 weapons. Grave mists are undead which are immune to normal weapons and cold. Soon, the first enemies of this game will approach. ![]() Unlike the start of the second game, you can't dig up graves here. Part 29: Boning Down in the Cemetery AOMD 1: Boning Down in the CemeteryĪs seen at the end of the previous update, your party starts out in the Burial Glen, right in front of a headstone. ![]()
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